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1.9C REX 跳出反馈

Fri Sep 11 12:01:03 2026
Build: development x64 0c2a93669 (Aug 17 2026 03:33:11)
Mod: alexander
Symbols: XDB loaded (git: 0c2a936691e5df501d0)
Signature: VALID (official REX)
Logging: enabled
Processor: Architecture = 9, level = 6, rev = 9705, mask = FFF
OS: maj = 10, min = 0, build = 19045, ”
 
Address: 0000000140D44590  0001:00D43590  E:\SanTW1.9CREX1.0\REX.exe
Exception C0000005  EXCEPTION_ACCESS_VIOLATION
GetLastError() = 00000000(0), errno = 17
 
Registers
RAX=0000000000000000  RBX=0000000003223C00  RCX=00000000104DB334  RDX=0000000000014A37
RSI=0000000004956EA8  RDI=0000000031A444B0  R8=000000000FD10000   R9=00000000004C7B4C
R10=00000000001C4364  R11=000000000000002B  R12=0000000000000000  R13=0000000141914C10
R14=0000000000000000  R15=0000000031A444B0
RIP=0000000140D44590
RSP=000000000014B750  RBP=000000000014B7B9
DS=002B  ES=002B  FS=0053  GS=002B
Flags=00010202
 
Faulting address: 0000000000000000 (read)
Bytes at RIP: 49 8B 06 48 8B 08 48 8B 06 44 0F B7 61 02 66 44
 
 
Stack
0x0000000140D44590  0x000000000014B810  UI::STRAT_UI_V2::build_tooltip_from_landmark+B0  src/game_rtw/ui/strat_ui_v2.cpp(2677)
0x0000000140D461B7  0x000000000014BA50  UI::STRAT_UI_V2::set_cursor_state+1347  src/game_rtw/ui/strat_ui_v2.cpp(2976)
0x0000000140D4891F  0x000000000014EB90  UI::STRAT_UI_V2::update+8AF  src/game_rtw/ui/strat_ui_v2.cpp(3498)
0x0000000140DEE90B  0x000000000014ECC0  UI::UI_MANAGER::update+55B  src/game_rtw/ui/ui_manager.cpp(658)
0x00000001408599FD  0x000000000014ED90  STRAT_MAP_GAME_HANDLER::display_draw+66D  src/game_rtw/game_strat_handler.cpp(652)
0x00000001409C6002  0x000000000014F110  handler_run_loop+C52  src/game_rtw/romans_event_handler.cpp(755)
0x0000000140FDD4B7  0x000000000014F620  WinMainInner+1DD7  src/game_rtw/romans.cpp(1397)
0x0000000140FE0F31  0x000000000014FA60  WinMainExceptionHandled+11  src/game_rtw/romans_seh.cpp(58)
0x0000000140FDB389  0x000000000014FEE0  WinMain+D39  src/game_rtw/romans.cpp(549)
0x00000001411D8499  0x000000000014FF20  static int __scrt_common_main_seh()+109  D:/a/_work/1/s/src/vctools/crt/vcstartup/src/startup/exe_common.inl(288)
0x00007FF95D7C7374  0x000000000014FF50  BaseThreadInitThunk+14
0x00007FF95E55CC91  0x000000000014FFD0  RtlUserThreadStart+21
 
Stack
0x0000000140D44590  0x000000000014B810  UI::STRAT_UI_V2::build_tooltip_from_landmark+B0  src/game_rtw/ui/strat_ui_v2.cpp(2677)
 
 
Fri Sep 11 12:27:14 2026
Build: development x64 0c2a93669 (Aug 17 2026 03:33:11)
Mod: alexander
Symbols: XDB loaded (git: 0c2a936691e5df501d0)
Signature: VALID (official REX)
Logging: enabled
Processor: Architecture = 9, level = 6, rev = 9705, mask = FFF
OS: maj = 10, min = 0, build = 19045, ”
 
Address: 0000000140294DAE  0001:00293DAE  E:\SanTW1.9CREX1.0\REX.exe
Exception C0000005  EXCEPTION_ACCESS_VIOLATION
GetLastError() = 00000000(0), errno = 9
 
Registers
RAX=000000003D9D6270  RBX=000000003406A800  RCX=0000000000000000  RDX=000000003530E000
RSI=000000003530E000  RDI=000000003406A800  R8=0000000000000001   R9=0000000000000001
R10=0000000000000000  R11=000000000014E120  R12=0000000000000004  R13=0000000000000000
R14=0000000000000001  R15=0000000000000000
RIP=0000000140294DAE
RSP=000000000014E4A0  RBP=000000000014E4F8
DS=002B  ES=002B  FS=0053  GS=002B
Flags=00010202
 
Faulting address: 0000000000000000 (read)
Bytes at RIP: 48 8B 01 FF 50 10 44 39 AF 84 00 00 00 77 1F 4C
 
 
Stack
0x0000000140294DAE  0x000000000014E510  AI_DETACHMENT_TACTIC::update+FE  src/game_rtw/Ai/ai_detachment_tactics.cpp(574)
0x0000000140307A4F  0x000000000014E5F0  AI_TACTIC_ATTACK_BATTLEGROUP::update_loop+96F  src/game_rtw/Ai/ai_tactic_attack_battlegroup.cpp(618)
0x0000000140306FAF  0x000000000014E7E0  AI_TACTIC_ATTACK_BATTLEGROUP::update+57F  src/game_rtw/Ai/ai_tactic_attack_battlegroup.cpp(528)
0x0000000140283CBE  0x000000000014E810  AI_DETACHMENT_ATTACK_BATTLEGROUP::update_rt+6E  src/game_rtw/Ai/ai_detachment_attack_battlegroup.cpp(196)
0x000000014025FD3E  0x000000000014E840  AI_BATTLE_OBJECTIVE::update_detachment+6E  src/game_rtw/Ai/ai_battle_objective.cpp(151)
0x00000001402605EE  0x000000000014E8A0  AI_BATTLE_OBJECTIVE_MANAGER::update_objectives+28E  src/game_rtw/Ai/ai_battle_objective.cpp(408)
0x000000014025B723  0x000000000014E980  AI_BATTLE_GTA::process_update+F53  src/game_rtw/Ai/ai_battle_gta.cpp(385)
0x00000001403656A8  0x000000000014EAC0  BATTLE::update_armies+8D8  src/game_rtw/battle.cpp(3286)
0x000000014084C1D5  0x000000000014EAF0  BATTLE_GAME_HANDLER::game_update_tick+15  src/game_rtw/game_battle_handler.cpp(507)
0x0000000140420372  0x000000000014EB20  BATTLEFIELD_HANDLER::game_update+32  src/game_rtw/battlefield_handler.cpp(2637)
0x00000001409C7A97  0x000000000014ED90  GAME_EVENT_HANDLER::handle_update+D57  src/game_rtw/romans_event_handler.cpp(1500)
0x00000001409C5BA1  0x000000000014F110  handler_run_loop+7F1  src/game_rtw/romans_event_handler.cpp(681)
0x0000000140FDD4B7  0x000000000014F620  WinMainInner+1DD7  src/game_rtw/romans.cpp(1397)
0x0000000140FE0F31  0x000000000014FA60  WinMainExceptionHandled+11  src/game_rtw/romans_seh.cpp(58)
0x0000000140FDB389  0x000000000014FEE0  WinMain+D39  src/game_rtw/romans.cpp(549)
0x00000001411D8499  0x000000000014FF20  static int __scrt_common_main_seh()+109  D:/a/_work/1/s/src/vctools/crt/vcstartup/src/startup/exe_common.inl(288)
0x00007FF95D7C7374  0x000000000014FF50  BaseThreadInitThunk+14
0x00007FF95E55CC91  0x000000000014FFD0  RtlUserThreadStart+21
 
Stack
0x0000000140294DAE  0x000000000014E510  AI_DETACHMENT_TACTIC::update+FE  src/game_rtw/Ai/ai_detachment_tactics.cpp(574)
 
 
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