Fri Sep 11 12:01:03 2026
Build: development x64 0c2a93669 (Aug 17 2026 03:33:11)
Mod: alexander
Symbols: XDB loaded (git: 0c2a936691e5df501d0)
Signature: VALID (official REX)
Logging: enabled
Processor: Architecture = 9, level = 6, rev = 9705, mask = FFF
OS: maj = 10, min = 0, build = 19045, ”
Address: 0000000140D44590 0001:00D43590 E:\SanTW1.9CREX1.0\REX.exe
Exception C0000005 EXCEPTION_ACCESS_VIOLATION
GetLastError() = 00000000(0), errno = 17
Registers
RAX=0000000000000000 RBX=0000000003223C00 RCX=00000000104DB334 RDX=0000000000014A37
RSI=0000000004956EA8 RDI=0000000031A444B0 R8=000000000FD10000 R9=00000000004C7B4C
R10=00000000001C4364 R11=000000000000002B R12=0000000000000000 R13=0000000141914C10
R14=0000000000000000 R15=0000000031A444B0
RIP=0000000140D44590
RSP=000000000014B750 RBP=000000000014B7B9
DS=002B ES=002B FS=0053 GS=002B
Flags=00010202
Faulting address: 0000000000000000 (read)
Bytes at RIP: 49 8B 06 48 8B 08 48 8B 06 44 0F B7 61 02 66 44
Stack
0x0000000140D44590 0x000000000014B810 UI::STRAT_UI_V2::build_tooltip_from_landmark+B0 src/game_rtw/ui/strat_ui_v2.cpp(2677)
0x0000000140D461B7 0x000000000014BA50 UI::STRAT_UI_V2::set_cursor_state+1347 src/game_rtw/ui/strat_ui_v2.cpp(2976)
0x0000000140D4891F 0x000000000014EB90 UI::STRAT_UI_V2::update+8AF src/game_rtw/ui/strat_ui_v2.cpp(3498)
0x0000000140DEE90B 0x000000000014ECC0 UI::UI_MANAGER::update+55B src/game_rtw/ui/ui_manager.cpp(658)
0x00000001408599FD 0x000000000014ED90 STRAT_MAP_GAME_HANDLER::display_draw+66D src/game_rtw/game_strat_handler.cpp(652)
0x00000001409C6002 0x000000000014F110 handler_run_loop+C52 src/game_rtw/romans_event_handler.cpp(755)
0x0000000140FDD4B7 0x000000000014F620 WinMainInner+1DD7 src/game_rtw/romans.cpp(1397)
0x0000000140FE0F31 0x000000000014FA60 WinMainExceptionHandled+11 src/game_rtw/romans_seh.cpp(58)
0x0000000140FDB389 0x000000000014FEE0 WinMain+D39 src/game_rtw/romans.cpp(549)
0x00000001411D8499 0x000000000014FF20 static int __scrt_common_main_seh()+109 D:/a/_work/1/s/src/vctools/crt/vcstartup/src/startup/exe_common.inl(288)
0x00007FF95D7C7374 0x000000000014FF50 BaseThreadInitThunk+14
0x00007FF95E55CC91 0x000000000014FFD0 RtlUserThreadStart+21
Stack
0x0000000140D44590 0x000000000014B810 UI::STRAT_UI_V2::build_tooltip_from_landmark+B0 src/game_rtw/ui/strat_ui_v2.cpp(2677)
Fri Sep 11 12:27:14 2026
Build: development x64 0c2a93669 (Aug 17 2026 03:33:11)
Mod: alexander
Symbols: XDB loaded (git: 0c2a936691e5df501d0)
Signature: VALID (official REX)
Logging: enabled
Processor: Architecture = 9, level = 6, rev = 9705, mask = FFF
OS: maj = 10, min = 0, build = 19045, ”
Address: 0000000140294DAE 0001:00293DAE E:\SanTW1.9CREX1.0\REX.exe
Exception C0000005 EXCEPTION_ACCESS_VIOLATION
GetLastError() = 00000000(0), errno = 9
Registers
RAX=000000003D9D6270 RBX=000000003406A800 RCX=0000000000000000 RDX=000000003530E000
RSI=000000003530E000 RDI=000000003406A800 R8=0000000000000001 R9=0000000000000001
R10=0000000000000000 R11=000000000014E120 R12=0000000000000004 R13=0000000000000000
R14=0000000000000001 R15=0000000000000000
RIP=0000000140294DAE
RSP=000000000014E4A0 RBP=000000000014E4F8
DS=002B ES=002B FS=0053 GS=002B
Flags=00010202
Faulting address: 0000000000000000 (read)
Bytes at RIP: 48 8B 01 FF 50 10 44 39 AF 84 00 00 00 77 1F 4C
Stack
0x0000000140294DAE 0x000000000014E510 AI_DETACHMENT_TACTIC::update+FE src/game_rtw/Ai/ai_detachment_tactics.cpp(574)
0x0000000140307A4F 0x000000000014E5F0 AI_TACTIC_ATTACK_BATTLEGROUP::update_loop+96F src/game_rtw/Ai/ai_tactic_attack_battlegroup.cpp(618)
0x0000000140306FAF 0x000000000014E7E0 AI_TACTIC_ATTACK_BATTLEGROUP::update+57F src/game_rtw/Ai/ai_tactic_attack_battlegroup.cpp(528)
0x0000000140283CBE 0x000000000014E810 AI_DETACHMENT_ATTACK_BATTLEGROUP::update_rt+6E src/game_rtw/Ai/ai_detachment_attack_battlegroup.cpp(196)
0x000000014025FD3E 0x000000000014E840 AI_BATTLE_OBJECTIVE::update_detachment+6E src/game_rtw/Ai/ai_battle_objective.cpp(151)
0x00000001402605EE 0x000000000014E8A0 AI_BATTLE_OBJECTIVE_MANAGER::update_objectives+28E src/game_rtw/Ai/ai_battle_objective.cpp(408)
0x000000014025B723 0x000000000014E980 AI_BATTLE_GTA::process_update+F53 src/game_rtw/Ai/ai_battle_gta.cpp(385)
0x00000001403656A8 0x000000000014EAC0 BATTLE::update_armies+8D8 src/game_rtw/battle.cpp(3286)
0x000000014084C1D5 0x000000000014EAF0 BATTLE_GAME_HANDLER::game_update_tick+15 src/game_rtw/game_battle_handler.cpp(507)
0x0000000140420372 0x000000000014EB20 BATTLEFIELD_HANDLER::game_update+32 src/game_rtw/battlefield_handler.cpp(2637)
0x00000001409C7A97 0x000000000014ED90 GAME_EVENT_HANDLER::handle_update+D57 src/game_rtw/romans_event_handler.cpp(1500)
0x00000001409C5BA1 0x000000000014F110 handler_run_loop+7F1 src/game_rtw/romans_event_handler.cpp(681)
0x0000000140FDD4B7 0x000000000014F620 WinMainInner+1DD7 src/game_rtw/romans.cpp(1397)
0x0000000140FE0F31 0x000000000014FA60 WinMainExceptionHandled+11 src/game_rtw/romans_seh.cpp(58)
0x0000000140FDB389 0x000000000014FEE0 WinMain+D39 src/game_rtw/romans.cpp(549)
0x00000001411D8499 0x000000000014FF20 static int __scrt_common_main_seh()+109 D:/a/_work/1/s/src/vctools/crt/vcstartup/src/startup/exe_common.inl(288)
0x00007FF95D7C7374 0x000000000014FF50 BaseThreadInitThunk+14
0x00007FF95E55CC91 0x000000000014FFD0 RtlUserThreadStart+21
Stack
0x0000000140294DAE 0x000000000014E510 AI_DETACHMENT_TACTIC::update+FE src/game_rtw/Ai/ai_detachment_tactics.cpp(574)
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